stellaris flak vs pd. Currently Flak is generally more useful than PD due to better tracking. stellaris flak vs pd

 
Currently Flak is generally more useful than PD due to better trackingstellaris flak vs pd  10-20 Cruisers with 5 flak batteries will protect 200k fleets completely from non swarmer missiles / photon torpedoes

. Note the 5 armor. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 6 days, or 6. This won't really slow down enemy strikecraft too much - they'll still kill you in 2 hits on average- but flak batteries have -75% vs armor, giving you a fair amount of extra health against PD. Outside of combat, strike craft regenerate at the rate displayed. But it cost minor artifacts. . , non-Missiles), having Flak with the same Range as a Mass Driver, better base damage (worst at Tier-0 but still present at T4), and better vs. and they do it quite well. As to ship builds, here i have to agree, it. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Reply. 9 vs. ago. one has better tracking and is better against strike craft while the other is better vs missiles but they'll both work for either. hull: 15. Laser, disruptor, and missiles. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Only the Destroyers have Flak or PD for surviving vs Carriers or Missiles. That was really cool. I can't imagine that's changed that much. 1. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Please note that unlike evasion PD is a hard counter, so if your enemy has any PD then first N shots are shot down and the rest are going through so increasing amount of G weapons by X% is guaranteed to increase damage dealt by more than X%; if half of your missiles are shot down than. . I've been testing the effectiveness of different weapons and ship types for 1. 66 comments. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. . Stellaris > General Discussions > Topic Details. Ah, got it. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. Comparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. There used to be a bug (might still exist) where flak would not fire at missiles if hostile fighters were in system and PD would not fire at fighters if hostile missiles were in system. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Thanks. Flak deals less damage but has more tracking,. So around year 100, I make the switch to Plasma weapons and either particle lances or energy torpedoes (from the disruptor line), with some of my own point defense thrown in for. Torpedos and missiles have good tracking so they are a general exception, they are countered primarily by PD and strike craft, secondary by Flak and sometimes shields (missiles only). but they don't. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. If my memory is correct, Flak and PD do both shoot at both strike craft and missiles. Stellaris Real-time strategy Strategy video game Gaming comments. point Starport early game is a great defensive deterrent and will shred AI Corvette/Destroyer fleets unless they mass PD/Flak. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. GW/SC/PD/Flak Wonk. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Frigates are an advanced version. The earliest you can use Strike Craft offensively is with Cruisers, which gives cruisers a. literally the only statistical difference between flack and PD is that. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. "Stellaris: Where the Geneva Convention Goes to Die !" 12; Reactions:. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters around to shoot at. x, and noticed that there is a combat AI issue that decreases the effectiveness of flak andd fighters against missiles. True?Stellaris > General Discussions > Topic Details. Towards the midgame you'll start leaning towards torps. Flak Batteries are used to fend off Strike Crafts. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. Unfortunately due to the fact that evasion is capped at 90% and you get a bunch of flat tracking bonuses (most notably sensors giving +15) even a max evasion corvette tends to just get destroyed. . It only really makes sense if you have a high crisis multiplier (x5 or higher) and otherwise isn't really worth your time. flak is supposed to prioritize strikecraft and PD prioritizes missiles. Having greater force naturally leads to smaller losses per Lanchester's law, but in case of SC (or rockets) vs PD the effect is multiplied by the fact that small number of SC is totally negated by PD while after certain point (at which PD is saturated to capacity) SC start to break through and deal damage; the more SC amount is above PD. 8 (3. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. However, their respective point defense weapons (PD guns vs missiles, flak vs craft) are very cost-effective at shutting them down. Plasma is -75% to shields but also +100% to armor and +50% to hull (if I'm remembering my numbers correctly). Also a general balance to A ship slots, will change the amount given based on ship hull group. If you get cruisers before an enemy, you get a free war. Both have the same Accuracy. One thing to keep in mind about flak is that it is heavily research gated. They work better than a 1/1 split imoThrow in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). 96 shots/day or 3. This allows you to bring up cheats like max_resources, instant_build,. There was also fairly vague statement to the effect that. True?Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. H-slot is a fair replacement for Flak; PD does okay vs. I did the math and I have a chart if you'd like for me to DM it to you. Ideal for intercepting, escorting, and dogfighting. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Both have the same Accuracy. Destroyers are the same as Fleet A. They also have an extra 5% evasion. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Also, part of the big problem is overkill. Space Superiority Fighters. But Flak's greater range and accuracy are still its main advantages over PD. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. I just built a couple of sets of destroyers, one. PD starts with 10 Tracking and ends with 30. True?Ok so point defense weapon can shhot down missles. More range and damage than the dedicated point defense beams, and they still track well enough. Focus on getting combat computer tech and use swarm. Or if you unlock them even mid war it can turn the tides. Added a Robot Assembly Complex building that gives 2 roboticist jobs. Yes destroyers do PD better but you are forgetting that PD is utterly useless. Don't use the picket AI except in the. In my personal opinion, it would fit Stellaris, an empire-building and management game, quite well because it would convey the much larger scale we are operating on. 25 days to defeat them, with each kill reducing incoming damage by 10%. I won with 35k left. I actually tend to go really overboard with point defense, because early game PD actually rivals low tier. Pd does more damage but has no tracking. Also if the design process going forward is streamlining things - the whole Flak-PD thing seems like a candidate for chopping down to one component that shoots missiles and strike craft. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. You might as well also have the flak/PD. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. PD vs missiles Flak vs strike craft is the idea, but either will do in a pinch against non-optimal targets (ya know, if they weren't both pretty bad at their jobs). Driven Assimilators can now assimilate other machines after taking Synthetic traditions. Flak has additional range (40 - 8), so it gives you 5x as much interception potential. The Aquatic trait now costs 2 points. Questions-Comments about Flak, PD, and Autocannon from the wiki. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. Now Flak: It deals avarage 6 damage per shot, reload in 0. Flak on the other hand starts at 50 Tracking and ends at 70. . This is atop the fact they render all PD useless. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. This is why the PD corvette required. And most of bombers (range 8) will able to shoot in their targets under fire of only nearby ships (PD range 10), while flak effectively wipe them on approach. 0 vs. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. 11. Against a 60% evasion corvette, flak does 2. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. #1. 3. 4 tracking less than Flack at all 3 tiers. In this video I review the combat effectiveness of Point Defenses against Torpedoes and Missiles in the. Yeah, I cut the dashers out entirely. Flak is the best against small missiles, but it doesn't consistently take out torpedos and harpoons. . As the Contingency goes on and gains territory, there are several events to help take the pressure off. When I kit out an Onslaught XIV, it exists very much in. a significantly more efficient flak, or make flak autonomous as well (with more ammo instead of charge) #9. but they don't. the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slot. You either have enough of them to completely suppress the enemy Missile/Strike Craft presence, or you don't and they do hardly anything. Scout Wing is now a primitive sort of flak SC. Same reason as above. That's the difference. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. Go to Stellaris r/Stellaris. I have had a great deal of success with 2-3 carrier battleships, 3-4 artillery spinal mount battleships, ~7 torpedo cruisers with missiles (lot hardier than frigates), 12-15 PD destroyers with 3:1 focus on sentinel and not flak, and spam filled corvette gun shipsWhats the best way to deal with them now? Finally got into a game and had one awaken. . On battleships, late in the game. . Computer/Position: Rear Support. If the target's evasion is 20 more than the EPD's. Flak vs Point defense Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Torpedoes and artillery go straight for bigger ships and star bases, stripping (artillery) or ignoring (torpedo) shields and the corvettes and strike craft join in. If there's no bombers - PD can't deal to ships, while. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. But much faster and able to evade flak/pd better. PD do more damage (tier 3 they do 7. Stellaris: Early Game Fleet Combat Meta - PD Testing. Just think about it. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. Why the hell falk need so much space. . Hangar weapons nerf due to losing point defence capability. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. hes now at. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters. It's telling how bad some parts of this system are thought out that dedicated anti-missile flak doesn't even enter the discussion, and instead the first thought is to. Thread starter GKPecap; Start date Jul 17, 2021; Jump to latest Follow Reply. 0. Flak doesn't destroy missiles with the same efficiency, but it makes up for that by actually damaging the enemy ships. Sure, flaks do have a higher range and a significantly higher damage, but 20 range for a large slot weapon seems quite awful for offensive purposes. Stellaris' recent 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This is not that guide. and they do it quite well. . There's no in between. PD has 25% more max damage (but the same min damage) vs Flack - at all 3 tiers. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. There was also fairly vague statement to the effect that. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T2 ( 6000 base research) Barrier PD, T4 (16000) Guardian PD. e. The Aquatic trait now costs 2 points. Corvettes are always useful for guided weapons. It only works against the crisis (Contingency, Unbidden, or Scourge). One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Also some anti-corvette capabilities. This is the same reason that prethoryn swarm strikers are so resistant to PD. Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиPosted by u/[Deleted Account] - 2 votes and 5 comments13x PD-Laser (Flak, Laser, Laser) 7x PD-Kinetic (PD, Kinetic, Kinetic) Because what I failed to realize first time around is that the PD/Flak is also an anti-ship weapon whenever it's not being used as a PD weapon, and that early in the game, it's actually more effective than the actual weapons. Shields damage, on top of being useful versus Strike Craft, sounds like a totally warped situation. And only 12. 5 game (observe mode). Stations really should get like 1 PD hard-point per a combat module or possibly 1 per station upgrade, from starbase to the citadel to a max of 4 PD EDIT: Its also a bit odd that a structure as big as they are don't have it, you would think with strike craft and missile as prevalent in. a L version wiht way longer range could help alleviate the problem, plus they dont have damages. If they are using missiles (lol) or a lot of Strike Craft put on more PD, especially flak artillery. Considering the next big Patch is due on the 22nd Februrary 2018 (about 3 weeks), asking this questions is kind of pointless. Which battleship build is better v. And Endless Space is not Stellaris and vice versa - Stellaris goes for freeform instead of preset races of Endless Space. Flak has better tracking; PD has better damage. As probably most of you know. Frigates before proton/neutron are countered by PD, and after those they become worthless due AI bug. Furthermore most large weapons gained minimum range. Pretty sure flak is better. An average upkeep cost for a Stellaris destroyer with a flak battery, 3 small shields, 3 small Nano-composite armor, and 4 small mass drivers would cost 1. Plasma has -75% damage vs shields. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult to predict and understand. . My understanding matches yours. It all by feel. 6 days, or 6. as it stands a fleet of 20 battle ships using 2 flak canons each will get mauled by rockets compared to the same fleet of 20 battle ships using ~6. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. It would be wise to give an accurate description of which mods you play with to get opinions worth something. I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and flak systems might be best positioned going forward. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. True? Σύνδεση ΚατάστημαAfter researching Flak Batteries in this latest patch, I'm wondering if there's any purpose to consider using point defense again. GW/SC/PD/Flak Wonk. Toxoids will. There are currently two different. Role: Mass. Elite Rice Farmer Feb 13, 2017 @ 8:57pm. There's not really that much you need in terms of utility components. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. If the Cruisers stray too far. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. 75 - (60 - 50)) = 2. However since pd is inaccurate it won’t do exactly the full damage of flak without significantly more than 14 pd. Depends kinda on what for a fleet design you are aiming for and what you prefer. Unless Autocannons are simply going to ignore the strike craft and target actual ships. Pretty sure flak is better. So once you get flak artillery do you use flak exclusively or do you run with a mix of the PD series weapons and flak?Technically PD guns -should- do this. Flak is about half as effective, per slot, as anti missile/fighter PD but has enough range that multiple ships can cover eachother. Star Wars space battles are World War 2 naval battles with a space re-skin. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. I've been using point defense on my corvettes and they catch most of the missiles. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Add a Comment. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. - XL weapons are poor vs corvettes and destroyers, good against cruisers, and superb against anything bigger than cruisers. Destroyers counter corvettes. and I honestly haven't played Stellaris in some time, so I don't have the in-game values. The current day PD prime examples of CWIS sure seem to be what autocannon are in space. Like most alien tech, they take quite some time to research but that is normally offset by the increases you get from scanning debris. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. GW/SC/PD/Flak Wonk. hull: 4. It has nothing to do with Flak being moved to PD. Next to fire are the lasers in the L-Slots. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. PD have 4 major drawback : - Range. • 9 mo. I got spanked by an AE, and then rebuilt with Flak Artillery and was winning outnumbered 2:1. Ah, got it. 12. 8. You either have "enough Point Defense/Flak Cannons", or "Not Enough". #8. Add a pinch of Titan to taste. PD simply cant keep up in a target rich environment unless they are stacking PD, and in that case they are neglecting other weapons to do so. Missiles, disruptors, and normal weapons alike. Torpedos and missiles have good tracking so they are a general exception, they are countered primarily by PD and strike craft, secondary by Flak and sometimes shields (missiles only). Strike Craft have far higher evasion stats than Missiles do. It would be the same reason why no one uses PD or counter-missiles in EvE Online since it's 1:1. Ok so point defense weapon can shhot down missles. Flak actually has better DPS VS shields than PD. Are extremely powerful vs AI. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. 0. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. Mono-cruiser fleets are totally viable. While I understand PD hitting bombers in an attack run, since hitting missiles is harder, it doesn't make sense. . have rather significant amounts of PD, making missile based weaponry significantly less effective. . In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Note the 5 armor. Based on that, Flak would always be better than PD, unless shooting at Whirlwind missiles where the slightly higher DPS of PD. Very n00b-unfriendly. You first need to research t2 kinetics, then t2 auto cannons, while almost all empires get the research for pd from the pirate event and for the remainder it is a low ranked tech that has a high probability of coming up early on. With tier 5 armor you can get to 90% armor easy. And that’s a lot more labor-intensive with the new intel system. and they do it quite well. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. 48 shots per Cooldown phase to a single effective shot, it’s basically a 24% net Accuracy shot, leading to 0. There was also fairly vague statement to the effect that. Twitch - Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. True? Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. 48 shots per Cooldown phase to a single effective shot, it’s basically a 24% net Accuracy shot, leading to 0. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. And that´s a good thing. This corresponds to the targets they're meant to engage: Missiles have pretty low evasion, so both PD & Flak will engage at their base accuracy which is ~5-10% higher for PD - thus it does better. armor but fails to kill, so the KA artillery would hopefully target any exposed hulls. and to bring some flak - otherwise their hundreds of bombers and fighters will be a far greater problem than the handful of lances, gigacannons and aritlleries they field. Only difference is damage (1-3/1-4 Flak/PD) and tracking (60/30 Flak/PD). Next to fire are the lasers in the L-Slots. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. flak is supposed to prioritize strikecraft and PD prioritizes missiles. Much like Paradox’s own Crusader Kings 3. Assuming Gigastructure is the only gameplay changing mod you have, Attack Moon, Behemoth Planetcrat and Stellar Systemcraft are all extremely. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. If you put two flak cannons on a destroyer or cruiser, or one fighter hanger on a cruiser, under normal circumstances you can easily negate two large. Both have 0. There used to be a bug (might still exist) where flak would not fire at missiles if hostile fighters were in system and PD would not fire at fighters if hostile missiles were in system. Is flak a flat upgrade?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. There was also fairly vague statement to the. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. and they do it quite well. First ship to be able to field fighters/ bombers (usually worse choice than conventional weapons, just like missiles). Point defense. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. So, the PD does neglible damage at low hit chance more than once a second. But that's going to be difficult for X-slotted Battleships (perhaps one of the reasons they don't turn away?). So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. + the big hole cause by flak gun is horrible. Missiles work great early game, vs pirates especially, and give you a good shot in early AI wars if any. This makes people use only the picket stern when designing PD destroyers, and normal weapons on the bow. Pd does more damage but has no tracking. True?The Flak Cannon is a medium ballistic point defense weapon that does area-of-effect fragmentation damage. I recommend shielded corvette swarms, with 1 Flak Artillery for strike craft and 2 Disruptors to cut through the Contingency's powerful shields, powerful armor, and to its paper hull. Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. Driven Assimilators can now assimilate other machines after taking Synthetic traditions. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Ok so point defense weapon can shhot down missles. Like titleIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. True? เข้าสู่ระบบ ร้านค้าDoes anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Thanks. And besides that a Mix of Kinetic and Energy Artillery. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. And honestly, after you unlock flak, those P slots are just wasted and useless anyway, because flak is a much better mid-late PD variant that doesn't require you to use PD sections and compromise offensive power. This seems to line up to Missile defense (Point-defense) as well. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. And especially with the prevalence of builds that use P-slots over S-slot direct-fire weapons (i. Original SC from the unmodded game has been converted into the laser SC from this mod. Flak actually has better DPS VS shields than PD. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. You either have "enough Point Defense/Flak Cannons", or "Not Enough". PD is better vs torpedoes and ships that have no strikecraft/missiles due to their higher dps. True? เข้าสู่ระบบ ร้านค้าSo it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Due to current balance & PD ability to shot enemy ships - kinetic PD is much better in early corvettes game (flak + 2lasers using flaks as anti-shield weapon). All strike craft go in a special hangar slot. PD has 0. There was also fairly vague statement to the effect that. True?How to Beat the Scavenger Bot in Stellaris. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. In my ship vs ship tests, ignoring PD in favor of DPS was the best strategy in an even fight. PD and Flak rates as some of the best damage and yet they are some of the worst. armor: 3. Once you break through shields it's practically useless though. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Don't believe PD counts as lasers in the code, so no additional bonuses from the laser +dmg/+ias techs or module. What is the difference between flak and point defense This thread is archivedSo it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. H-slot is a fair replacement for Flak; PD does okay vs. and they do it quite well. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. At the endgame, utilize a torpedo cruiser core supported by carrier and Kin artillery battleships, with a swarm of 40 or so neutron launcher frigates.